""" transitions.core ---------------- This module contains the central parts of transitions which are the state machine logic, state and transition concepts. """ try: from builtins import object except ImportError: # python2 pass try: # Enums are supported for Python 3.4+ and Python 2.7 with enum34 package installed from enum import Enum, EnumMeta except ImportError: # If enum is not available, create dummy classes for type checks class Enum: pass class EnumMeta: pass import inspect import itertools import logging from collections import OrderedDict, defaultdict, deque from functools import partial from six import string_types _LOGGER = logging.getLogger(__name__) _LOGGER.addHandler(logging.NullHandler()) def listify(obj): """Wraps a passed object into a list in case it has not been a list, tuple before. Returns an empty list in case ``obj`` is None. Args: obj: instance to be converted into a list. Returns: list: May also return a tuple in case ``obj`` has been a tuple before. """ if obj is None: return [] return obj if isinstance(obj, (list, tuple, EnumMeta)) else [obj] def _prep_ordered_arg(desired_length, arguments=None): """Ensure list of arguments passed to add_ordered_transitions has the proper length. Expands the given arguments and apply same condition, callback to all transitions if only one has been given. Args: desired_length (int): The size of the resulting list arguments (optional[str, reference or list]): Parameters to be expanded. Returns: list: Parameter sets with the desired length. """ arguments = listify(arguments) if arguments is not None else [None] if len(arguments) != desired_length and len(arguments) != 1: raise ValueError("Argument length must be either 1 or the same length as " "the number of transitions.") if len(arguments) == 1: return arguments * desired_length return arguments class State(object): """A persistent representation of a state managed by a ``Machine``. Attributes: name (str): State name which is also assigned to the model(s). on_enter (list): Callbacks executed when a state is entered. on_exit (list): Callbacks executed when a state is exited. ignore_invalid_triggers (bool): Indicates if unhandled/invalid triggers should raise an exception. """ # A list of dynamic methods which can be resolved by a ``Machine`` instance for convenience functions. # Dynamic methods for states must always start with `on_`! dynamic_methods = ['on_enter', 'on_exit'] def __init__(self, name, on_enter=None, on_exit=None, ignore_invalid_triggers=None): """ Args: name (str or Enum): The name of the state on_enter (str or list): Optional callable(s) to trigger when a state is entered. Can be either a string providing the name of a callable, or a list of strings. on_exit (str or list): Optional callable(s) to trigger when a state is exited. Can be either a string providing the name of a callable, or a list of strings. ignore_invalid_triggers (Boolean): Optional flag to indicate if unhandled/invalid triggers should raise an exception """ self._name = name self.ignore_invalid_triggers = ignore_invalid_triggers self.on_enter = listify(on_enter) if on_enter else [] self.on_exit = listify(on_exit) if on_exit else [] @property def name(self): if isinstance(self._name, Enum): return self._name.name else: return self._name @property def value(self): return self._name def enter(self, event_data): """ Triggered when a state is entered. """ _LOGGER.debug("%sEntering state %s. Processing callbacks...", event_data.machine.name, self.name) event_data.machine.callbacks(self.on_enter, event_data) _LOGGER.info("%sEntered state %s", event_data.machine.name, self.name) def exit(self, event_data): """ Triggered when a state is exited. """ _LOGGER.debug("%sExiting state %s. Processing callbacks...", event_data.machine.name, self.name) event_data.machine.callbacks(self.on_exit, event_data) _LOGGER.info("%sExited state %s", event_data.machine.name, self.name) def add_callback(self, trigger, func): """ Add a new enter or exit callback. Args: trigger (str): The type of triggering event. Must be one of 'enter' or 'exit'. func (str): The name of the callback function. """ callback_list = getattr(self, 'on_' + trigger) callback_list.append(func) def __repr__(self): return "<%s('%s')@%s>" % (type(self).__name__, self.name, id(self)) class Condition(object): """ A helper class to call condition checks in the intended way. Attributes: func (callable): The function to call for the condition check target (bool): Indicates the target state--i.e., when True, the condition-checking callback should return True to pass, and when False, the callback should return False to pass. """ def __init__(self, func, target=True): """ Args: func (str): Name of the condition-checking callable target (bool): Indicates the target state--i.e., when True, the condition-checking callback should return True to pass, and when False, the callback should return False to pass. Notes: This class should not be initialized or called from outside a Transition instance, and exists at module level (rather than nesting under the transition class) only because of a bug in dill that prevents serialization under Python 2.7. """ self.func = func self.target = target def check(self, event_data): """ Check whether the condition passes. Args: event_data (EventData): An EventData instance to pass to the condition (if event sending is enabled) or to extract arguments from (if event sending is disabled). Also contains the data model attached to the current machine which is used to invoke the condition. """ predicate = event_data.machine.resolve_callable(self.func, event_data) if event_data.machine.send_event: return predicate(event_data) == self.target return predicate(*event_data.args, **event_data.kwargs) == self.target def __repr__(self): return "<%s(%s)@%s>" % (type(self).__name__, self.func, id(self)) class Transition(object): """ Representation of a transition managed by a ``Machine`` instance. Attributes: source (str): Source state of the transition. dest (str): Destination state of the transition. prepare (list): Callbacks executed before conditions checks. conditions (list): Callbacks evaluated to determine if the transition should be executed. before (list): Callbacks executed before the transition is executed but only if condition checks have been successful. after (list): Callbacks executed after the transition is executed but only if condition checks have been successful. """ dynamic_methods = ['before', 'after', 'prepare'] """ A list of dynamic methods which can be resolved by a ``Machine`` instance for convenience functions. """ condition_cls = Condition """ The class used to wrap condition checks. Can be replaced to alter condition resolution behaviour (e.g. OR instead of AND for 'conditions' or AND instead of OR for 'unless') """ def __init__(self, source, dest, conditions=None, unless=None, before=None, after=None, prepare=None): """ Args: source (str): The name of the source State. dest (str): The name of the destination State. conditions (optional[str, callable or list]): Condition(s) that must pass in order for the transition to take place. Either a string providing the name of a callable, or a list of callables. For the transition to occur, ALL callables must return True. unless (optional[str, callable or list]): Condition(s) that must return False in order for the transition to occur. Behaves just like conditions arg otherwise. before (optional[str, callable or list]): callbacks to trigger before the transition. after (optional[str, callable or list]): callbacks to trigger after the transition. prepare (optional[str, callable or list]): callbacks to trigger before conditions are checked """ self.source = source self.dest = dest self.prepare = [] if prepare is None else listify(prepare) self.before = [] if before is None else listify(before) self.after = [] if after is None else listify(after) self.conditions = [] if conditions is not None: for cond in listify(conditions): self.conditions.append(self.condition_cls(cond)) if unless is not None: for cond in listify(unless): self.conditions.append(self.condition_cls(cond, target=False)) def _eval_conditions(self, event_data): for cond in self.conditions: if not cond.check(event_data): _LOGGER.debug("%sTransition condition failed: %s() does not return %s. Transition halted.", event_data.machine.name, cond.func, cond.target) return False return True def execute(self, event_data): """ Execute the transition. Args: event_data: An instance of class EventData. Returns: boolean indicating whether or not the transition was successfully executed (True if successful, False if not). """ _LOGGER.debug("%sInitiating transition from state %s to state %s...", event_data.machine.name, self.source, self.dest) event_data.machine.callbacks(self.prepare, event_data) _LOGGER.debug("%sExecuted callbacks before conditions.", event_data.machine.name) if not self._eval_conditions(event_data): return False event_data.machine.callbacks(itertools.chain(event_data.machine.before_state_change, self.before), event_data) _LOGGER.debug("%sExecuted callback before transition.", event_data.machine.name) if self.dest: # if self.dest is None this is an internal transition with no actual state change self._change_state(event_data) event_data.machine.callbacks(itertools.chain(self.after, event_data.machine.after_state_change), event_data) _LOGGER.debug("%sExecuted callback after transition.", event_data.machine.name) return True def _change_state(self, event_data): event_data.machine.get_state(self.source).exit(event_data) event_data.machine.set_state(self.dest, event_data.model) event_data.update(getattr(event_data.model, event_data.machine.model_attribute)) event_data.machine.get_state(self.dest).enter(event_data) def add_callback(self, trigger, func): """ Add a new before, after, or prepare callback. Args: trigger (str): The type of triggering event. Must be one of 'before', 'after' or 'prepare'. func (str): The name of the callback function. """ callback_list = getattr(self, trigger) callback_list.append(func) def __repr__(self): return "<%s('%s', '%s')@%s>" % (type(self).__name__, self.source, self.dest, id(self)) class EventData(object): """ Collection of relevant data related to the ongoing transition attempt. Attributes: state (State): The State from which the Event was triggered. event (Event): The triggering Event. machine (Machine): The current Machine instance. model (object): The model/object the machine is bound to. args (list): Optional positional arguments from trigger method to store internally for possible later use. kwargs (dict): Optional keyword arguments from trigger method to store internally for possible later use. transition (Transition): Currently active transition. Will be assigned during triggering. error (Error): In case a triggered event causes an Error, it is assigned here and passed on. result (bool): True in case a transition has been successful, False otherwise. """ def __init__(self, state, event, machine, model, args, kwargs): """ Args: state (State): The State from which the Event was triggered. event (Event): The triggering Event. machine (Machine): The current Machine instance. model (object): The model/object the machine is bound to. args (tuple): Optional positional arguments from trigger method to store internally for possible later use. kwargs (dict): Optional keyword arguments from trigger method to store internally for possible later use. """ self.state = state self.event = event self.machine = machine self.model = model self.args = args self.kwargs = kwargs self.transition = None self.error = None self.result = False def update(self, state): """ Updates the EventData object with the passed state. Attributes: state (State, str or Enum): The state object, enum member or string to assign to EventData. """ if not isinstance(state, State): self.state = self.machine.get_state(state) def __repr__(self): return "<%s('%s', %s)@%s>" % (type(self).__name__, self.state, getattr(self, 'transition'), id(self)) class Event(object): """ A collection of transitions assigned to the same trigger """ def __init__(self, name, machine): """ Args: name (str): The name of the event, which is also the name of the triggering callable (e.g., 'advance' implies an advance() method). machine (Machine): The current Machine instance. """ self.name = name self.machine = machine self.transitions = defaultdict(list) def add_transition(self, transition): """ Add a transition to the list of potential transitions. Args: transition (Transition): The Transition instance to add to the list. """ self.transitions[transition.source].append(transition) def trigger(self, model, *args, **kwargs): """ Serially execute all transitions that match the current state, halting as soon as one successfully completes. Args: args and kwargs: Optional positional or named arguments that will be passed onto the EventData object, enabling arbitrary state information to be passed on to downstream triggered functions. Returns: boolean indicating whether or not a transition was successfully executed (True if successful, False if not). """ func = partial(self._trigger, model, *args, **kwargs) # pylint: disable=protected-access # noinspection PyProtectedMember # Machine._process should not be called somewhere else. That's why it should not be exposed # to Machine users. return self.machine._process(func) def _trigger(self, model, *args, **kwargs): """ Internal trigger function called by the ``Machine`` instance. This should not be called directly but via the public method ``Machine.trigger``. """ state = self.machine.get_model_state(model) if state.name not in self.transitions: msg = "%sCan't trigger event %s from state %s!" % (self.machine.name, self.name, state.name) ignore = state.ignore_invalid_triggers if state.ignore_invalid_triggers is not None \ else self.machine.ignore_invalid_triggers if ignore: _LOGGER.warning(msg) return False else: raise MachineError(msg) event_data = EventData(state, self, self.machine, model, args=args, kwargs=kwargs) return self._process(event_data) def _process(self, event_data): self.machine.callbacks(self.machine.prepare_event, event_data) _LOGGER.debug("%sExecuted machine preparation callbacks before conditions.", self.machine.name) try: for trans in self.transitions[event_data.state.name]: event_data.transition = trans if trans.execute(event_data): event_data.result = True break except Exception as err: event_data.error = err raise finally: self.machine.callbacks(self.machine.finalize_event, event_data) _LOGGER.debug("%sExecuted machine finalize callbacks", self.machine.name) return event_data.result def __repr__(self): return "<%s('%s')@%s>" % (type(self).__name__, self.name, id(self)) def add_callback(self, trigger, func): """ Add a new before or after callback to all available transitions. Args: trigger (str): The type of triggering event. Must be one of 'before', 'after' or 'prepare'. func (str): The name of the callback function. """ for trans in itertools.chain(*self.transitions.values()): trans.add_callback(trigger, func) class Machine(object): """ Machine manages states, transitions and models. In case it is initialized without a specific model (or specifically no model), it will also act as a model itself. Machine takes also care of decorating models with conveniences functions related to added transitions and states during runtime. Attributes: states (OrderedDict): Collection of all registered states. events (dict): Collection of transitions ordered by trigger/event. models (list): List of models attached to the machine. initial (str): Name of the initial state for new models. prepare_event (list): Callbacks executed when an event is triggered. before_state_change (list): Callbacks executed after condition checks but before transition is conducted. Callbacks will be executed BEFORE the custom callbacks assigned to the transition. after_state_change (list): Callbacks executed after the transition has been conducted. Callbacks will be executed AFTER the custom callbacks assigned to the transition. finalize_event (list): Callbacks will be executed after all transitions callbacks have been executed. Callbacks mentioned here will also be called if a transition or condition check raised an error. queued (bool): Whether transitions in callbacks should be executed immediately (False) or sequentially. send_event (bool): When True, any arguments passed to trigger methods will be wrapped in an EventData object, allowing indirect and encapsulated access to data. When False, all positional and keyword arguments will be passed directly to all callback methods. auto_transitions (bool): When True (default), every state will automatically have an associated to_{state}() convenience trigger in the base model. ignore_invalid_triggers (bool): When True, any calls to trigger methods that are not valid for the present state (e.g., calling an a_to_b() trigger when the current state is c) will be silently ignored rather than raising an invalid transition exception. name (str): Name of the ``Machine`` instance mainly used for easier log message distinction. """ separator = '_' # separates callback type from state/transition name wildcard_all = '*' # will be expanded to ALL states wildcard_same = '=' # will be expanded to source state state_cls = State transition_cls = Transition event_cls = Event def __init__(self, model='self', states=None, initial='initial', transitions=None, send_event=False, auto_transitions=True, ordered_transitions=False, ignore_invalid_triggers=None, before_state_change=None, after_state_change=None, name=None, queued=False, prepare_event=None, finalize_event=None, model_attribute='state', **kwargs): """ Args: model (object or list): The object(s) whose states we want to manage. If 'self', the current Machine instance will be used the model (i.e., all triggering events will be attached to the Machine itself). Note that an empty list is treated like no model. states (list or Enum): A list or enumeration of valid states. Each list element can be either a string, an enum member or a State instance. If string or enum member, a new generic State instance will be created that is named according to the string or enum member's name. initial (str, Enum or State): The initial state of the passed model[s]. transitions (list): An optional list of transitions. Each element is a dictionary of named arguments to be passed onto the Transition initializer. send_event (boolean): When True, any arguments passed to trigger methods will be wrapped in an EventData object, allowing indirect and encapsulated access to data. When False, all positional and keyword arguments will be passed directly to all callback methods. auto_transitions (boolean): When True (default), every state will automatically have an associated to_{state}() convenience trigger in the base model. ordered_transitions (boolean): Convenience argument that calls add_ordered_transitions() at the end of initialization if set to True. ignore_invalid_triggers: when True, any calls to trigger methods that are not valid for the present state (e.g., calling an a_to_b() trigger when the current state is c) will be silently ignored rather than raising an invalid transition exception. before_state_change: A callable called on every change state before the transition happened. It receives the very same args as normal callbacks. after_state_change: A callable called on every change state after the transition happened. It receives the very same args as normal callbacks. name: If a name is set, it will be used as a prefix for logger output queued (boolean): When True, processes transitions sequentially. A trigger executed in a state callback function will be queued and executed later. Due to the nature of the queued processing, all transitions will _always_ return True since conditional checks cannot be conducted at queueing time. prepare_event: A callable called on for before possible transitions will be processed. It receives the very same args as normal callbacks. finalize_event: A callable called on for each triggered event after transitions have been processed. This is also called when a transition raises an exception. **kwargs additional arguments passed to next class in MRO. This can be ignored in most cases. """ # calling super in case `Machine` is used as a mix in # all keyword arguments should be consumed by now if this is not the case try: super(Machine, self).__init__(**kwargs) except TypeError as err: raise ValueError('Passing arguments {0} caused an inheritance error: {1}'.format(kwargs.keys(), err)) # initialize protected attributes first self._queued = queued self._transition_queue = deque() self._before_state_change = [] self._after_state_change = [] self._prepare_event = [] self._finalize_event = [] self._initial = None self.states = OrderedDict() self.events = {} self.send_event = send_event self.auto_transitions = auto_transitions self.ignore_invalid_triggers = ignore_invalid_triggers self.prepare_event = prepare_event self.before_state_change = before_state_change self.after_state_change = after_state_change self.finalize_event = finalize_event self.name = name + ": " if name is not None else "" self.model_attribute = model_attribute self.models = [] if states is not None: self.add_states(states) if initial is not None: self.initial = initial if transitions is not None: self.add_transitions(transitions) if ordered_transitions: self.add_ordered_transitions() if model: self.add_model(model) def add_model(self, model, initial=None): """ Register a model with the state machine, initializing triggers and callbacks. """ models = listify(model) if initial is None: if self.initial is None: raise ValueError("No initial state configured for machine, must specify when adding model.") else: initial = self.initial for mod in models: mod = self if mod == 'self' else mod if mod not in self.models: self._checked_assignment(mod, 'trigger', partial(self._get_trigger, mod)) for trigger in self.events: self._add_trigger_to_model(trigger, mod) for state in self.states.values(): self._add_model_to_state(state, mod) self.set_state(initial, model=mod) self.models.append(mod) def remove_model(self, model): """ Remove a model from the state machine. The model will still contain all previously added triggers and callbacks, but will not receive updates when states or transitions are added to the Machine. """ models = listify(model) for mod in models: self.models.remove(mod) @classmethod def _create_transition(cls, *args, **kwargs): return cls.transition_cls(*args, **kwargs) @classmethod def _create_event(cls, *args, **kwargs): return cls.event_cls(*args, **kwargs) @classmethod def _create_state(cls, *args, **kwargs): return cls.state_cls(*args, **kwargs) @property def initial(self): """ Return the initial state. """ return self._initial @initial.setter def initial(self, value): if isinstance(value, State): if value.name not in self.states: self.add_state(value) else: _ = self._has_state(value, raise_error=True) self._initial = value.name else: state_name = value.name if isinstance(value, Enum) else value if state_name not in self.states: self.add_state(state_name) self._initial = state_name @property def has_queue(self): """ Return boolean indicating if machine has queue or not """ return self._queued @property def model(self): """ List of models attached to the machine. For backwards compatibility, the property will return the model instance itself instead of the underlying list if there is only one attached to the machine. """ if len(self.models) == 1: return self.models[0] return self.models @property def before_state_change(self): """Callbacks executed after condition checks but before transition is conducted. Callbacks will be executed BEFORE the custom callbacks assigned to the transition.""" return self._before_state_change # this should make sure that _before_state_change is always a list @before_state_change.setter def before_state_change(self, value): self._before_state_change = listify(value) @property def after_state_change(self): """Callbacks executed after the transition has been conducted. Callbacks will be executed AFTER the custom callbacks assigned to the transition.""" return self._after_state_change # this should make sure that _after_state_change is always a list @after_state_change.setter def after_state_change(self, value): self._after_state_change = listify(value) @property def prepare_event(self): """Callbacks executed when an event is triggered.""" return self._prepare_event # this should make sure that prepare_event is always a list @prepare_event.setter def prepare_event(self, value): self._prepare_event = listify(value) @property def finalize_event(self): """Callbacks will be executed after all transitions callbacks have been executed. Callbacks mentioned here will also be called if a transition or condition check raised an error.""" return self._finalize_event # this should make sure that finalize_event is always a list @finalize_event.setter def finalize_event(self, value): self._finalize_event = listify(value) def get_state(self, state): """ Return the State instance with the passed name. """ if isinstance(state, Enum): state = state.name if state not in self.states: raise ValueError("State '%s' is not a registered state." % state) return self.states[state] # In theory this function could be static. This however causes some issues related to inheritance and # pickling down the chain. def is_state(self, state, model): """ Check whether the current state matches the named state. This function is not called directly but assigned as partials to model instances (e.g. is_A -> partial(_is_state, 'A', model)). Args: state (str): name of the checked state model: model to be checked Returns: bool: Whether the model's current state is state. """ return getattr(model, self.model_attribute) == state def get_model_state(self, model): return self.get_state(getattr(model, self.model_attribute)) def set_state(self, state, model=None): """ Set the current state. Args: state (str or Enum or State): value of state to be set model (optional[object]): targeted model; if not set, all models will be set to 'state' """ if not isinstance(state, State): state = self.get_state(state) models = self.models if model is None else listify(model) for mod in models: setattr(mod, self.model_attribute, state.value) def add_state(self, *args, **kwargs): """ Alias for add_states. """ self.add_states(*args, **kwargs) def add_states(self, states, on_enter=None, on_exit=None, ignore_invalid_triggers=None, **kwargs): """ Add new state(s). Args: states (list, str, dict, Enum or State): a list, a State instance, the name of a new state, an enumeration (member) or a dict with keywords to pass on to the State initializer. If a list, each element can be a string, State or enumeration member. on_enter (str or list): callbacks to trigger when the state is entered. Only valid if first argument is string. on_exit (str or list): callbacks to trigger when the state is exited. Only valid if first argument is string. ignore_invalid_triggers: when True, any calls to trigger methods that are not valid for the present state (e.g., calling an a_to_b() trigger when the current state is c) will be silently ignored rather than raising an invalid transition exception. Note that this argument takes precedence over the same argument defined at the Machine level, and is in turn overridden by any ignore_invalid_triggers explicitly passed in an individual state's initialization arguments. **kwargs additional keyword arguments used by state mixins. """ ignore = ignore_invalid_triggers if ignore is None: ignore = self.ignore_invalid_triggers states = listify(states) for state in states: if isinstance(state, (string_types, Enum)): state = self._create_state( state, on_enter=on_enter, on_exit=on_exit, ignore_invalid_triggers=ignore, **kwargs) elif isinstance(state, dict): if 'ignore_invalid_triggers' not in state: state['ignore_invalid_triggers'] = ignore state = self._create_state(**state) self.states[state.name] = state for model in self.models: self._add_model_to_state(state, model) if self.auto_transitions: for a_state in self.states.keys(): # add all states as sources to auto transitions 'to_' with dest if a_state == state.name: self.add_transition('to_%s' % a_state, self.wildcard_all, a_state) # add auto transition with source to else: self.add_transition('to_%s' % a_state, state.name, a_state) def _add_model_to_state(self, state, model): self._checked_assignment(model, 'is_%s' % state.name, partial(self.is_state, state.value, model)) # Add dynamic method callbacks (enter/exit) if there are existing bound methods in the model # except if they are already mentioned in 'on_enter/exit' of the defined state for callback in self.state_cls.dynamic_methods: method = "{0}_{1}".format(callback, state.name) if hasattr(model, method) and inspect.ismethod(getattr(model, method)) and \ method not in getattr(state, callback): state.add_callback(callback[3:], method) def _checked_assignment(self, model, name, func): if hasattr(model, name): _LOGGER.warning("%sModel already contains an attribute '%s'. Skip binding.", self.name, name) else: setattr(model, name, func) def _add_trigger_to_model(self, trigger, model): self._checked_assignment(model, trigger, partial(self.events[trigger].trigger, model)) def _get_trigger(self, model, trigger_name, *args, **kwargs): """Convenience function added to the model to trigger events by name. Args: model (object): Model with assigned event trigger. machine (Machine): The machine containing the evaluated events. trigger_name (str): Name of the trigger to be called. *args: Variable length argument list which is passed to the triggered event. **kwargs: Arbitrary keyword arguments which is passed to the triggered event. Returns: bool: True if a transitions has been conducted or the trigger event has been queued. """ try: event = self.events[trigger_name] except KeyError: raise AttributeError("Do not know event named '%s'." % trigger_name) return event.trigger(model, *args, **kwargs) def get_triggers(self, *args): """ Collects all triggers FROM certain states. Args: *args: Tuple of source states. Returns: list of transition/trigger names. """ states = set(args) return [t for (t, ev) in self.events.items() if any(state in ev.transitions for state in states)] def add_transition(self, trigger, source, dest, conditions=None, unless=None, before=None, after=None, prepare=None, **kwargs): """ Create a new Transition instance and add it to the internal list. Args: trigger (str): The name of the method that will trigger the transition. This will be attached to the currently specified model (e.g., passing trigger='advance' will create a new advance() method in the model that triggers the transition.) source(str or list): The name of the source state--i.e., the state we are transitioning away from. This can be a single state, a list of states or an asterisk for all states. dest (str): The name of the destination State--i.e., the state we are transitioning into. This can be a single state or an equal sign to specify that the transition should be reflexive so that the destination will be the same as the source for every given source. If dest is None, this transition will be an internal transition (exit/enter callbacks won't be processed). conditions (str or list): Condition(s) that must pass in order for the transition to take place. Either a list providing the name of a callable, or a list of callables. For the transition to occur, ALL callables must return True. unless (str or list): Condition(s) that must return False in order for the transition to occur. Behaves just like conditions arg otherwise. before (str or list): Callables to call before the transition. after (str or list): Callables to call after the transition. prepare (str or list): Callables to call when the trigger is activated **kwargs: Additional arguments which can be passed to the created transition. This is useful if you plan to extend Machine.Transition and require more parameters. """ if trigger == self.model_attribute: raise ValueError("Trigger name cannot be same as model attribute name.") if trigger not in self.events: self.events[trigger] = self._create_event(trigger, self) for model in self.models: self._add_trigger_to_model(trigger, model) if source == self.wildcard_all: source = list(self.states.keys()) else: # states are checked lazily which means we will only raise exceptions when the passed state # is a State object because of potential confusion (see issue #155 for more details) source = [s.name if isinstance(s, State) and self._has_state(s, raise_error=True) or hasattr(s, 'name') else s for s in listify(source)] for state in source: if dest == self.wildcard_same: _dest = state elif dest: if isinstance(dest, State): _ = self._has_state(dest, raise_error=True) _dest = dest.name if hasattr(dest, 'name') else dest else: _dest = None _trans = self._create_transition(state, _dest, conditions, unless, before, after, prepare, **kwargs) self.events[trigger].add_transition(_trans) def add_transitions(self, transitions): """ Add several transitions. Args: transitions (list): A list of transitions. """ for trans in listify(transitions): if isinstance(trans, list): self.add_transition(*trans) else: self.add_transition(**trans) def add_ordered_transitions(self, states=None, trigger='next_state', loop=True, loop_includes_initial=True, conditions=None, unless=None, before=None, after=None, prepare=None, **kwargs): """ Add a set of transitions that move linearly from state to state. Args: states (list): A list of state names defining the order of the transitions. E.g., ['A', 'B', 'C'] will generate transitions for A --> B, B --> C, and C --> A (if loop is True). If states is None, all states in the current instance will be used. trigger (str): The name of the trigger method that advances to the next state in the sequence. loop (boolean): Whether or not to add a transition from the last state to the first state. loop_includes_initial (boolean): If no initial state was defined in the machine, setting this to True will cause the _initial state placeholder to be included in the added transitions. This argument has no effect if the states argument is passed without the initial state included. conditions (str or list): Condition(s) that must pass in order for the transition to take place. Either a list providing the name of a callable, or a list of callables. For the transition to occur, ALL callables must return True. unless (str or list): Condition(s) that must return False in order for the transition to occur. Behaves just like conditions arg otherwise. before (str or list): Callables to call before the transition. after (str or list): Callables to call after the transition. prepare (str or list): Callables to call when the trigger is activated **kwargs: Additional arguments which can be passed to the created transition. This is useful if you plan to extend Machine.Transition and require more parameters. """ if states is None: states = list(self.states.keys()) # need to listify for Python3 len_transitions = len(states) if len_transitions < 2: raise ValueError("Can't create ordered transitions on a Machine " "with fewer than 2 states.") if not loop: len_transitions -= 1 # ensure all args are the proper length conditions = _prep_ordered_arg(len_transitions, conditions) unless = _prep_ordered_arg(len_transitions, unless) before = _prep_ordered_arg(len_transitions, before) after = _prep_ordered_arg(len_transitions, after) prepare = _prep_ordered_arg(len_transitions, prepare) # reorder list so that the initial state is actually the first one try: idx = states.index(self._initial) states = states[idx:] + states[:idx] first_in_loop = states[0 if loop_includes_initial else 1] except ValueError: # since initial is not part of states it shouldn't be part of the loop either first_in_loop = states[0] for i in range(0, len(states) - 1): self.add_transition(trigger, states[i], states[i + 1], conditions=conditions[i], unless=unless[i], before=before[i], after=after[i], prepare=prepare[i], **kwargs) if loop: self.add_transition(trigger, states[-1], # omit initial if not loop_includes_initial first_in_loop, conditions=conditions[-1], unless=unless[-1], before=before[-1], after=after[-1], prepare=prepare[-1], **kwargs) def get_transitions(self, trigger="", source="*", dest="*"): """ Return the transitions from the Machine. Args: trigger (str): Trigger name of the transition. source (str): Limits removal to transitions from a certain state. dest (str): Limits removal to transitions to a certain state. """ if trigger: events = (self.events[trigger], ) else: events = self.events.values() transitions = [] for event in events: transitions.extend( itertools.chain.from_iterable(event.transitions.values())) return [transition for transition in transitions if (transition.source, transition.dest) == ( source if source != "*" else transition.source, dest if dest != "*" else transition.dest)] def remove_transition(self, trigger, source="*", dest="*"): """ Removes a transition from the Machine and all models. Args: trigger (str): Trigger name of the transition. source (str): Limits removal to transitions from a certain state. dest (str): Limits removal to transitions to a certain state. """ source = listify(source) if source != "*" else source dest = listify(dest) if dest != "*" else dest # outer comprehension, keeps events if inner comprehension returns lists with length > 0 tmp = {key: value for key, value in {k: [t for t in v # keep entries if source should not be filtered; same for dest. if (source != "*" and t.source not in source) or (dest != "*" and t.dest not in dest)] # }.items() takes the result of the inner comprehension and uses it # for the outer comprehension (see first line of comment) for k, v in self.events[trigger].transitions.items()}.items() if len(value) > 0} # convert dict back to defaultdict in case tmp is not empty if tmp: self.events[trigger].transitions = defaultdict(list, **tmp) # if no transition is left remove the trigger from the machine and all models else: for model in self.models: delattr(model, trigger) del self.events[trigger] def dispatch(self, trigger, *args, **kwargs): """ Trigger an event on all models assigned to the machine. Args: trigger (str): Event name *args (list): List of arguments passed to the event trigger **kwargs (dict): Dictionary of keyword arguments passed to the event trigger Returns: bool The truth value of all triggers combined with AND """ return all([getattr(model, trigger)(*args, **kwargs) for model in self.models]) def callbacks(self, funcs, event_data): """ Triggers a list of callbacks """ for func in funcs: self.callback(func, event_data) _LOGGER.info("%sExecuted callback '%s'", self.name, func) def callback(self, func, event_data): """ Trigger a callback function with passed event_data parameters. In case func is a string, the callable will be resolved from the passed model in event_data. This function is not intended to be called directly but through state and transition callback definitions. Args: func (str or callable): The callback function. 1. First, if the func is callable, just call it 2. Second, we try to import string assuming it is a path to a func 3. Fallback to a model attribute event_data (EventData): An EventData instance to pass to the callback (if event sending is enabled) or to extract arguments from (if event sending is disabled). """ func = self.resolve_callable(func, event_data) if self.send_event: func(event_data) else: func(*event_data.args, **event_data.kwargs) @staticmethod def resolve_callable(func, event_data): """ Converts a model's property name, method name or a path to a callable into a callable. If func is not a string it will be returned unaltered. Args: func (str or callable): Property name, method name or a path to a callable event_data (EventData): Currently processed event Returns: callable function resolved from string or func """ if isinstance(func, string_types): try: func = getattr(event_data.model, func) if not callable(func): # if a property or some other not callable attribute was passed def func_wrapper(*_, **__): # properties cannot process parameters return func return func_wrapper except AttributeError: try: mod, name = func.rsplit('.', 1) m = __import__(mod) for n in mod.split('.')[1:]: m = getattr(m, n) func = getattr(m, name) except (ImportError, AttributeError, ValueError): raise AttributeError("Callable with name '%s' could neither be retrieved from the passed " "model nor imported from a module." % func) return func def _has_state(self, state, raise_error=False): found = state in self.states.values() if not found and raise_error: msg = 'State %s has not been added to the machine' % (state.name if hasattr(state, 'name') else state) raise ValueError(msg) return found def _process(self, trigger): # default processing if not self.has_queue: if not self._transition_queue: # if trigger raises an Error, it has to be handled by the Machine.process caller return trigger() else: raise MachineError("Attempt to process events synchronously while transition queue is not empty!") # process queued events self._transition_queue.append(trigger) # another entry in the queue implies a running transition; skip immediate execution if len(self._transition_queue) > 1: return True # execute as long as transition queue is not empty while self._transition_queue: try: self._transition_queue[0]() self._transition_queue.popleft() except Exception: # if a transition raises an exception, clear queue and delegate exception handling self._transition_queue.clear() raise return True @classmethod def _identify_callback(cls, name): # Does the prefix match a known callback? for callback in itertools.chain(cls.state_cls.dynamic_methods, cls.transition_cls.dynamic_methods): if name.startswith(callback): callback_type = callback break else: return None, None # Extract the target by cutting the string after the type and separator target = name[len(callback_type) + len(cls.separator):] # Make sure there is actually a target to avoid index error and enforce _ as a separator if target == '' or name[len(callback_type)] != cls.separator: return None, None return callback_type, target def __getattr__(self, name): # Machine.__dict__ does not contain double underscore variables. # Class variables will be mangled. if name.startswith('__'): raise AttributeError("'{}' does not exist on " .format(name, id(self))) # Could be a callback callback_type, target = self._identify_callback(name) if callback_type is not None: if callback_type in self.transition_cls.dynamic_methods: if target not in self.events: raise AttributeError("event '{}' is not registered on " .format(target, id(self))) return partial(self.events[target].add_callback, callback_type) elif callback_type in self.state_cls.dynamic_methods: state = self.get_state(target) return partial(state.add_callback, callback_type[3:]) # Nothing matched raise AttributeError("'{}' does not exist on ".format(name, id(self))) class MachineError(Exception): """ MachineError is used for issues related to state transitions and current states. For instance, it is raised for invalid transitions or machine configuration issues. """ def __init__(self, value): super(MachineError, self).__init__(value) self.value = value def __str__(self): return repr(self.value)