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- """Eventloop hook for OS X
- Calls NSApp / CoreFoundation APIs via ctypes.
- """
- # cribbed heavily from IPython.terminal.pt_inputhooks.osx
- # obj-c boilerplate from appnope, used under BSD 2-clause
- import ctypes
- import ctypes.util
- from threading import Event
- objc = ctypes.cdll.LoadLibrary(ctypes.util.find_library('objc'))
- void_p = ctypes.c_void_p
- objc.objc_getClass.restype = void_p
- objc.sel_registerName.restype = void_p
- objc.objc_msgSend.restype = void_p
- objc.objc_msgSend.argtypes = [void_p, void_p]
- msg = objc.objc_msgSend
- def _utf8(s):
- """ensure utf8 bytes"""
- if not isinstance(s, bytes):
- s = s.encode('utf8')
- return s
- def n(name):
- """create a selector name (for ObjC methods)"""
- return objc.sel_registerName(_utf8(name))
- def C(classname):
- """get an ObjC Class by name"""
- return objc.objc_getClass(_utf8(classname))
- # end obj-c boilerplate from appnope
- # CoreFoundation C-API calls we will use:
- CoreFoundation = ctypes.cdll.LoadLibrary(ctypes.util.find_library('CoreFoundation'))
- CFAbsoluteTimeGetCurrent = CoreFoundation.CFAbsoluteTimeGetCurrent
- CFAbsoluteTimeGetCurrent.restype = ctypes.c_double
- CFRunLoopGetCurrent = CoreFoundation.CFRunLoopGetCurrent
- CFRunLoopGetCurrent.restype = void_p
- CFRunLoopGetMain = CoreFoundation.CFRunLoopGetMain
- CFRunLoopGetMain.restype = void_p
- CFRunLoopStop = CoreFoundation.CFRunLoopStop
- CFRunLoopStop.restype = None
- CFRunLoopStop.argtypes = [void_p]
- CFRunLoopTimerCreate = CoreFoundation.CFRunLoopTimerCreate
- CFRunLoopTimerCreate.restype = void_p
- CFRunLoopTimerCreate.argtypes = [
- void_p, # allocator (NULL)
- ctypes.c_double, # fireDate
- ctypes.c_double, # interval
- ctypes.c_int, # flags (0)
- ctypes.c_int, # order (0)
- void_p, # callout
- void_p, # context
- ]
- CFRunLoopAddTimer = CoreFoundation.CFRunLoopAddTimer
- CFRunLoopAddTimer.restype = None
- CFRunLoopAddTimer.argtypes = [ void_p, void_p, void_p ]
- kCFRunLoopCommonModes = void_p.in_dll(CoreFoundation, 'kCFRunLoopCommonModes')
- def _NSApp():
- """Return the global NSApplication instance (NSApp)"""
- return msg(C('NSApplication'), n('sharedApplication'))
- def _wake(NSApp):
- """Wake the Application"""
- event = msg(C('NSEvent'),
- n('otherEventWithType:location:modifierFlags:'
- 'timestamp:windowNumber:context:subtype:data1:data2:'),
- 15, # Type
- 0, # location
- 0, # flags
- 0, # timestamp
- 0, # window
- None, # context
- 0, # subtype
- 0, # data1
- 0, # data2
- )
- msg(NSApp, n('postEvent:atStart:'), void_p(event), True)
- _triggered = Event()
- def stop(timer=None, loop=None):
- """Callback to fire when there's input to be read"""
- _triggered.set()
- NSApp = _NSApp()
- # if NSApp is not running, stop CFRunLoop directly,
- # otherwise stop and wake NSApp
- if msg(NSApp, n('isRunning')):
- msg(NSApp, n('stop:'), NSApp)
- _wake(NSApp)
- else:
- CFRunLoopStop(CFRunLoopGetCurrent())
- _c_callback_func_type = ctypes.CFUNCTYPE(None, void_p, void_p)
- _c_stop_callback = _c_callback_func_type(stop)
- def _stop_after(delay):
- """Register callback to stop eventloop after a delay"""
- timer = CFRunLoopTimerCreate(
- None, # allocator
- CFAbsoluteTimeGetCurrent() + delay, # fireDate
- 0, # interval
- 0, # flags
- 0, # order
- _c_stop_callback,
- None,
- )
- CFRunLoopAddTimer(
- CFRunLoopGetMain(),
- timer,
- kCFRunLoopCommonModes,
- )
- def mainloop(duration=1):
- """run the Cocoa eventloop for the specified duration (seconds)"""
- _triggered.clear()
- NSApp = _NSApp()
- _stop_after(duration)
- msg(NSApp, n('run'))
- if not _triggered.is_set():
- # app closed without firing callback,
- # probably due to last window being closed.
- # Run the loop manually in this case,
- # since there may be events still to process (ipython/ipython#9734)
- CoreFoundation.CFRunLoopRun()
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